﻿using System;
using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using GameEngine.Clients.Silverlight.View.Components;
using GameEngine.Model;
using GameEngine.Model.Data;
using GameEngine.View;
using MapEngine;

namespace GameEngine.Clients.Silverlight.View
{
    //Buildings or units or natural resources or actors
    public class SilverlightThingMediator : ThingMediator<int, FrameworkElement>
    {
        public SilverlightThingMediator(IWorldDataProxy<int> world):base(world){
        
        }

    }
}